Skip to content
Start a project
Home/SNES / SFC / WHOLESALE & CUSTOM

SNES / SFC / WHOLESALE & CUSTOM

SNES / SFC.
Custom cartridges.

Turn your 16-bit project into a physical edition. Start with the SNES or SFC shell, target console, board features and save requirements, then coordinate the finishing.

Violet cartridge and coordinated retail carton, product visualization
PRODUCT VISUALIZATION / CARTRIDGE & PACKAGING CONCEPT
CUSTOMER-SUPPLIED FILESSAMPLE REVIEW BEFORE BULKSPECIFICATIONS AGREED PER PROJECT

BEFORE YOUR SNES / SFC QUOTE

Confirm the details
that shape your build.

  1. 01SNES or SFC shell format
  2. 02Target console and region
  3. 03Board features and save needs
Discuss my SNES / SFC build

Compatibility and final specifications confirmed by project review and sample.

Compare platform requirements ↗

01 / CHOOSE THE ORDER SCOPE

A complete edition.
Or the parts you need.

Start with your requirements. Feasibility, components, finishing and the sample plan are confirmed in the project quotation.

01 / COMPLETE CARTRIDGE

Bring the build together.

Review project files, board requirements, shell, label and final assembly as one scope.

Discuss cartridge scope
02 / BOARDS & PROGRAMMING

Start at the board.

Describe the required board, components, programming and verification. Confirm the proposed hardware before sampling.

Discuss board requirements
03 / RETAIL FINISHING

Make it an edition.

Specify the carton or case, manual, label, insert and protective packing around the agreed cartridge format.

Discuss packaging scope

02 / BEFORE THE PRODUCTION RUN

The sample
sets the reference.

Agree what to test and what the finished edition should feel like. Keep the final file, artwork and sample decisions together.

See the production steps ↗
01

Confirm the build

SNES or SFC shell format. Target console and region. Board features and save needs.

02

Review the physical details

Check shell fit, label placement, artwork, materials and any agreed retail packaging with the sample.

03

Record the approval

Confirm the file version, sample revisions and acceptance criteria before the bulk production run.

Production equipment inside the RetroForge workshop
WORKSHOP PHOTOGRAPH / PRODUCTION EQUIPMENT

03 / LOOK BEHIND THE FINISH

See the workshop.
Define your checks.

Explore existing workshop photos and videos, then discuss the inspection scope and records needed for your order.

View the workshop photos & videos ↗Review quality & inspection planning ↗

BEFORE YOU COMMIT

Good questions.
Clearer decisions.

What should I confirm for SNES or SFC?

Specify the shell format, target console and region, project-file version, save needs and any additional board features. Compatibility and special hardware requirements need review before a sample is agreed.

What quantity and timing should I plan for?

The published starting quantity is 50 units per title or project. Typical samples take 10–15 days and bulk production 15–30 days. Scope, start conditions and timing are confirmed in your quotation; freight and customs are separate.

What do I need for the first inquiry?

Share the platform, target hardware, approximate quantity and services needed, plus the delivery country and target date if known. No project files are needed initially; file transfer can be arranged after review.

YOUR GAME / YOUR PHYSICAL EDITION

Plan your
cartridge run.

Bring the game file, hardware and retail finish into one brief. We will review the specification and a sample plan before bulk production.

Cartridge projects start from 50 units per title or project, subject to feasibility and specification.

YOUR CARTRIDGE BRIEF* Required · other choices are optional
02 Where can we reply?
03 A few useful details

Useful details: target hardware, game-file status, save features, shell or label preferences, delivery country and target date. Files must be owned or licensed for production.

No files are needed for the first message. We will arrange any file review after the initial discussion. Privacy policy