Bring the build together.
Review project files, board requirements, shell, label and final assembly as one scope.
Discuss cartridge scopeSNES / SFC / WHOLESALE & CUSTOM
Turn your 16-bit project into a physical edition. Start with the SNES or SFC shell, target console, board features and save requirements, then coordinate the finishing.

BEFORE YOUR SNES / SFC QUOTE
Compatibility and final specifications confirmed by project review and sample.
Compare platform requirements ↗01 / CHOOSE THE ORDER SCOPE
Start with your requirements. Feasibility, components, finishing and the sample plan are confirmed in the project quotation.
Review project files, board requirements, shell, label and final assembly as one scope.
Discuss cartridge scopeDescribe the required board, components, programming and verification. Confirm the proposed hardware before sampling.
Discuss board requirementsSpecify the carton or case, manual, label, insert and protective packing around the agreed cartridge format.
Discuss packaging scope02 / BEFORE THE PRODUCTION RUN
Agree what to test and what the finished edition should feel like. Keep the final file, artwork and sample decisions together.
See the production steps ↗SNES or SFC shell format. Target console and region. Board features and save needs.
Check shell fit, label placement, artwork, materials and any agreed retail packaging with the sample.
Confirm the file version, sample revisions and acceptance criteria before the bulk production run.

03 / LOOK BEHIND THE FINISH
Explore existing workshop photos and videos, then discuss the inspection scope and records needed for your order.
View the workshop photos & videos ↗Review quality & inspection planning ↗BEFORE YOU COMMIT
Specify the shell format, target console and region, project-file version, save needs and any additional board features. Compatibility and special hardware requirements need review before a sample is agreed.
The published starting quantity is 50 units per title or project. Typical samples take 10–15 days and bulk production 15–30 days. Scope, start conditions and timing are confirmed in your quotation; freight and customs are separate.
Share the platform, target hardware, approximate quantity and services needed, plus the delivery country and target date if known. No project files are needed initially; file transfer can be arranged after review.
YOUR GAME / YOUR PHYSICAL EDITION
Bring the game file, hardware and retail finish into one brief. We will review the specification and a sample plan before bulk production.
Cartridge projects start from 50 units per title or project, subject to feasibility and specification.